Podium - Skull Pile

Calling this done for now.

I'm itching to get the demon I'm working on posed on top of the podium.

Everything was low poly modeled in Maya then imported into ZBrush where I refined the model through progressively adding sub-divisions which resulted in the high res sculpt; once I was happy with the sculpt, the model was reimported back into Maya to have adjust the UV's to better fit with the updated model; Once this was done the model was then reimported back into ZBrush to update the high res sculpts UV maps. Once this was done I was able to make down all of the high res details down into usable maps.

The rest of the maps will be added in once progress on the character is enough so that a general look dev pass can be done.

Painting all of this up with be a lot of fun.

Date
July 21, 2024